Blender Tutorial: Adding Spikes with Geometry Nodes | Nathan's 3D Factory


Hi everyone! In this episode of "Nathan's 3D Factory", I'm going to be showing you how to add spikes to a 3D object in Blender. There's a bit of work to doing this method, but once you get it, you won't want to stop.  I know I don't.  So, the method involves putting instances on points and making sure they align to the base object's normals.  This can be used for things like flowers and grass, trees, buildings, rivets on metal objects, etc.  Check out this tutorial to find out how to make this effect happen.

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