This post is going to be a little different. I will be presenting a Blender quicktip. I want to try this out and see how this works, not only for me, but for everyone. Anyway, one thing that's often seen is an instant switching of cameras on TV, in movies, and so on. However, many of us starting out in Blender use the default camera and may not think about adding more cameras into the scene because we're so focused on other elements in the scene, and the audience just sees from one point of view, but as we all know, the story never has one point of view, so why should our scenes?
Hello everyone! I'm really excited to be presenting this online video tutorial to you on one of the most exciting features offered in Blender 2.66: that of now having rigid body physics available in the physics panel and outside of the game engine. What used to be a much more cumbersome task of setting up logic bricks and recording game physics has now been eliminated by having this option in the physics panel alongside the soft body, cloth, force fields, etc.